Kinetica   C#   API  Version 7.2.3.0
GetVectortile.cs
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1 /*
2  * This file was autogenerated by the Kinetica schema processor.
3  *
4  * DO NOT EDIT DIRECTLY.
5  */
6 
7 using System.Collections.Generic;
8 
9 namespace kinetica
10 {
12  public class GetVectortileRequest : KineticaData
13  {
14  public IList<string> table_names { get; set; } = new List<string>();
15  public IList<string> column_names { get; set; } = new List<string>();
16  public IDictionary<string, IList<string>> layers { get; set; } = new Dictionary<string, IList<string>>();
17  public int tile_x { get; set; }
18  public int tile_y { get; set; }
19  public int zoom { get; set; }
20  public IDictionary<string, string> options { get; set; } = new Dictionary<string, string>();
21 
22  public GetVectortileRequest() { }
23 
24  public GetVectortileRequest( IList<string> table_names,
25  IList<string> column_names,
26  IDictionary<string, IList<string>> layers,
27  int tile_x,
28  int tile_y,
29  int zoom,
30  IDictionary<string, string> options = null)
31  {
32  this.table_names = table_names ?? new List<string>();
33  this.column_names = column_names ?? new List<string>();
34  this.layers = layers ?? new Dictionary<string, IList<string>>();
35  this.tile_x = tile_x;
36  this.tile_y = tile_y;
37  this.zoom = zoom;
38  this.options = options ?? new Dictionary<string, string>();
39  } // end constructor
40  } // end class GetVectortileRequest
42 
44  public class GetVectortileResponse : KineticaData
45  {
46  public string encoded_data { get; set; }
47  public IDictionary<string, string> info { get; set; } = new Dictionary<string, string>();
48  } // end class GetVectortileResponse
50 } // end namespace kinetica