GPUdb C++ API
Version 7.2.2.4
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A set of parameters for GPUdb::insertSymbol. More...
#include <gpudb/protocol/insert_symbol.h>
Public Member Functions | |
InsertSymbolRequest () | |
Constructs an InsertSymbolRequest object with default parameters. More... | |
InsertSymbolRequest (const std::string &symbolId_, const std::string &symbolFormat_, const std::vector< uint8_t > &symbolData_, const std::map< std::string, std::string > &options_) | |
Constructs an InsertSymbolRequest object with the specified parameters. More... | |
Public Attributes | |
std::string | symbolId |
The id of the symbol being added. More... | |
std::string | symbolFormat |
Specifies the symbol format. More... | |
std::vector< uint8_t > | symbolData |
The actual symbol data. More... | |
std::map< std::string, std::string > | options |
Optional parameters. More... | |
A set of parameters for GPUdb::insertSymbol.
Adds a symbol or icon (i.e. an image) to represent data points when data is rendered visually. Users must provide the symbol identifier (string), a format (currently supported: 'svg' and 'svg_path'), the data for the symbol, and any additional optional parameter (e.g. color). To have a symbol used for rendering create a table with a string column named 'SYMBOLCODE' (along with 'x' or 'y' for example). Then when the table is rendered (via WMS) if the 'dosymbology' parameter is 'true' then the value of the 'SYMBOLCODE' column is used to pick the symbol displayed for each point.
Definition at line 27 of file insert_symbol.h.
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inline |
Constructs an InsertSymbolRequest object with default parameters.
Definition at line 32 of file insert_symbol.h.
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inline |
Constructs an InsertSymbolRequest object with the specified parameters.
[in] | symbolId_ | The id of the symbol being added. This is the same id that should be in the 'SYMBOLCODE' column for objects using this symbol |
[in] | symbolFormat_ | Specifies the symbol format. Must be either 'svg' or 'svg_path'. Supported values: |
[in] | symbolData_ | The actual symbol data. If symbolFormat_ is 'svg' then this should be the raw bytes representing an svg file. If symbolFormat_ is svg path then this should be an svg path string, for example: 'M25.979,12.896,5.979,12.896,5.979,19.562,25.979,19.562z' |
[in] | options_ | Optional parameters.
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Definition at line 77 of file insert_symbol.h.
std::map<std::string, std::string> gpudb::InsertSymbolRequest::options |
Optional parameters.
The default value is an empty map.
Definition at line 121 of file insert_symbol.h.
std::vector<uint8_t> gpudb::InsertSymbolRequest::symbolData |
The actual symbol data.
If symbolFormat is 'svg' then this should be the raw bytes representing an svg file. If symbolFormat is svg path then this should be an svg path string, for example: 'M25.979,12.896,5.979,12.896,5.979,19.562,25.979,19.562z'
Definition at line 107 of file insert_symbol.h.
std::string gpudb::InsertSymbolRequest::symbolFormat |
Specifies the symbol format.
Must be either 'svg' or 'svg_path'. Supported values:
Definition at line 99 of file insert_symbol.h.
std::string gpudb::InsertSymbolRequest::symbolId |
The id of the symbol being added.
This is the same id that should be in the 'SYMBOLCODE' column for objects using this symbol
Definition at line 89 of file insert_symbol.h.